
Known bugs so far:
	With SDL driver: sound, and full screen mode don't work on all systems.
	Game "V" crashes Windoze and DOS ports.
	If driver's sound init fails, or driver has no sound code, the
		the "sound played" flag is set immediately.
	Handling of priorities and water. (Assumes water to be pri 4)
	View object handling code is mostly guessed.  Specification is very
		vague, this results in many graphic problems.
	View objects other than ego sometimes fail to see the left side of
		the screen, I mean set VAR[4] and VAR[5].  This causes many
		problems.
	Picture drawing code (or decompression code) doesn't work properly.
		Very obvious in Gold Rush!, and Kings Quest 4.
	print() does not timeout when VAR[21] is set.
	print.at() and print.at.v() take four args for all versions.  This
		defies the spec, but taking three args crashed the
		interpreter running KQ3 1.01 and SQ 1.1A (AGI 2.272 versions).
	Interpreter cycle time limited if CYCLE_TIME_LIMIT is defined.  This
		is deliberate, it saved me many reboots.  This is excluded on
		SDL version because mingw32 has no signal handling.
	move.obj() doesn't handle boundries properly.
	object.on.* commands don't appear to work properly.
	Sometimes wander code does bad things.
	Status of menu items is not saved in savegames. (Disables items are not
		re-enabled.)  Also current sound status is not saved.

	I'm sure there were more...



Unexplainable known bugs:
	
	
Space Quest:
	Ego's step size is large when leaving the elevator on Kerona: The
	stonehenge thing.  Sometimes a second spider droid arrives.
	GAME FINISHED (With full score).
	
Space Quest 2:
	This time I didn't notice any problems with this game!
	GAME FINISHED (With full score).

Police Quest:
	Random crashing in driving sequence.  People don't leave the locker 
	room. Exit from jail puts you in illegal position.  Game gets stuck
	in court getting no bail warrant.
	
Manhunter:
	Can't close MAD.  Cursor (EGO) continues to move after key release.

Manhunter 2:
	Can't close MAD.  Cursor (EGO) continues to move after key release.
		
Gold Rush:
	The objects not leaving off the sides of the screen.  Lots of 
	picture drawing bugs.  Have trouble getting in your house.  Can't
	see the bank statement.  And probably many more.  Some pictures are 
	plain garbage.  Some strange things happened to the menus in the 
	DOS port.
		
King's Quest 2:
	Magic carpet drops you off before the mountain.
	Going in and out of water doesn't work properly.  After falling in 
	water motion continues as it was.
	
King's Quest 4:
	Seems to use a different priority table to other games.  When unicorn 
	leaves screen it leaves a strange high priority block, which is not 
	visible on the priority screen.  Beats me! Can backspace past the 
	beginning of the word in the copyprotection.  Dolphin doesn't swim 
	away from desert island.

	
Leisure Suit Larry:
	The apple guy and the knife guy don't leave the screen.  accept.input 
	does not seem to happen after buying the lubber.  I added to 
	new.room(), works around this problem.  The death sequence doesn't 
	work correctly.
	GAME FINISHED.


Other games haven't really been tested.
		
	